Writing creatively in English can be challenging.
The best way to improve in these different areas is, of course, practice! What better way to practice your English than by writing about something you know and enjoy: VIDEO GAMES!
So join the 'From Player to Page' English writing competition - a competition for Hong Kong students that encourages you to write for video games - and put your studies to work!
Perfect for students from Secondary 1 - 3 / Years 8 - 10
Max word count: Junior section: 300 - 500 words
Ideal for students from Secondary 4 - 6 / Years 11 - 13
Max word count: Senior section: 400 - 600 words
Don't listen to another review: write one! Using your video game knowledge, create a review that is both entertaining and informative.
Task:
Choose a video game you know well and review it, paying attention to the games story, difficulty and overall playability.
Creativity is the name of the game in this writing task. Take a character you know well and give them a backstory to bring them to life!
Task:
Write creatively about a video game character of your choice, describing where they came from, a life changing event and the new purpose that drives them.
Games can be challenging! Walkthroughs teach us how to overcome difficult sections of the game.
Task:
Become the walkthrough writer. Create a walkthrough for a task or section from the game of your choice. Be aware of what the audience needs to understand to successfully follow your instructions.
For all enquiries, please contact info@fromplayertopage.com for more information
There are a total of 30 finalists. The five best entries of each category in each age section are chosen as the finalists.
There are a total of 6 winners. The best entry of each category in each age group wins the grand prize!
If you're a teacher, click here here to sign up as a school which allows up to 60 students to enter.
If you're a student, click here to sign up by yourself, or as a group of up to 4, where each member will submit their own entry.
The grand prize this year is the Playdate! It is a unique handheld device with a hand crank for unique gameplay experiences! It also empowers first time developers through its free and easy to use game creation tools!
This year, each winner will also be securing a Kindle Scribe for their school! The winner is awarded the Playdate, and the winner's school is awarded a Kindle Scribe, a perfect addition for any English Department or library!
Teachers can submit a mix of junior and senior entries under all 3 categories.
Perfect for schools entering a class of students, with up to 60 submission slots per School entry.
Each student can submit 1 entry.
Video guides and planning pages provided.
For more information, click here.
Open to entrants aged between 11 and 18 submitting independently.
Students can enter a single category (A, B or C) or multiple categories to increase their chances of reaching the final.
Each category may only be entered once.
For more information, click here.
Open to school groups or individuals aged between 11 and 18 submitting in a single entry each.
The Group Entry category entitles 4 friends to enter in whichever categories you choose.
There must be a minimum of 2 students entering via a group submission, with a maximum of 4 entries accepted per group.
For more information, click here.
March 1st: Competition is open to entries
March 1st - Creative writing pre-recorded workshop uploaded
April 12th: End of Early-bird entry price
April 13th - Activities and events through social media and June 30th: shared with all school entries
June 30th: and shared with all school entries
July 1st: Competition closed
Late submissions will not be accepted
TBC: Announcement of finalists
TBC: Awards event held either virtually or in-person (tbc)
All submissions will receive a certificate of particpation.
Finalists will receive a platinum level certificate of recognition.
Competitions are not only a time to reward our best; they are an opportunity to inspire everyone to aim higher, try harder and do better.
Some students feel like their enjoyment of gaming must be kept separate and apart from their schooling. However, by bridging the divide between the two, 'From Player to Page' can bring out the creativity and flair of a great many more students.